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Some discussion starters:
-Should Street Fighter IV be reviewed a specific way (either arcade stick or control pad)?
-How much focus should the hardware have in game analysis?
-What do you think of the "fairness" argument: Should games have a standardized control scheme to ensure a level playing field? Should developers ensure that third party peripherals do not undermine this?
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Show Notes:
-Run time: 28 min 19 sec
-Mitch Krpata's article: "A Peripheral Concern "
-Music provided by Brad Sucks
"Should Street Fighter IV be reviewed a specific way (either arcade stick or control pad)?"
ReplyDeletePerhaps a seperate box/paragraph/footnote regarding an attempt using whatever control method they *didn't* use for the review?
"How much focus should the hardware have in game analysis?"
In the case of the much-loathed 360 dpad: rather a lot, as it is likely to impact your enjoyment. The hardware is like the tires on a car - it is a key point of interface.
"What do you think of the "fairness" argument: Should games have a standardized control scheme to ensure a level playing field?"
How I wish that were the case! I play a lot of racing games and FPSes, and going from one to another is never pleasant as the controls are never quite the same. I'm sure we've all thrown a grenade instead of reloading because we've just come from a different control scheme. What's worse, many console developers are loathe to let us fully reconfigure our controls, leaving us unable to even make a consistent set of controls for ourselves.
The interesting thing about the 360 Dpad issue, is that it has nothing to do with the software. I agree it should be in a review if its troublesome though. Developers know what console they are developing for, and if that setup is flawed they need to adjust accordingly.
ReplyDeleteBranch-me-do:
ReplyDeleteI think we originally meant "should one game have a standard control scheme (in regards to peripherals vs. controllers), but your response opens up a wider discussion that I'm always thinking about.
I have often been on the receiving end of my own grenade because of those slight differences between games of a similar genre. On one hand, I wish for more standardization, since it feels like every game reinvents the wheel to some degree.
On the other hand, I wouldn't want to hog-tie the developers or hamper the gameplay by being too rigid. Like with everything else in life, it's about balance.
If you had to pick a standard control scheme for a FPS or racing game, which game would you model it after?