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Some discussion starters:
-How involved are you in large scale community games like Eve Online? What drew you to the community and why do you think it was successful?
-Players: How (if at all) do you interact with game developers? Do you post on message boards, send emails, or just vote with you wallet? Developers: What are the most effective ways of gathering feedback?
-In today's world of downloadable content and game patches, is there a danger of developers over-reacting to complaints from a vocal minority of players?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show Notes:
-Run time: 27 min 56 sec
-Leigh Alexander's article about Eve Online: "Interview: CCP's Tinney On How EVE Keeps Growing"
-Brandon Boyer's article about Infinity Ward's use of Twitter: "Call of Duty creators Infinity Ward launch their Twitter suggestion box "
-Steven Totilo's article about Gabe Newell's DICE 2009 talk: "DICE 2009: The Very Different Gaming World Gabe Newell Wants"
-Music provided by Brad Sucks
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