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Halter begins his study with a brief discussion of games' historical association with war. Games have been used to simulate organized combat since antiquity. Whether it was Egyptian Pharaohs or Viking raiders, games about the strategy of combat were used as both diversions and educational tools. The conflagration of battle and gaming grows stronger through medieval times and into modernity (a claim based largely on the generous availability of primary sources), as games like chess and go assume their positions as quintessential examples of war games. With the advent of industrialism, chess variants such as Kriegsspiel and the mass appeal of toy soldiers more explicitly linked gaming with waging war.
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Nothing this popular goes unnoticed by either the government or the military. Halter calls upon The Great Communicator to illustrate the government's growing attention towards games:
"Even without knowing it, you're being prepared for a new age...I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain, coordination in playing these games. The Air Force believes these kids will be outstanding pilots should they fly our jets...Watch a 12-year-old take evasive action and score multiple hits while playing Space Invaders, and you will appreciate the skills of tomorrow's pilot."
-Ronald Reagan, from a speech given at Walt Disney World's EPCOT Center, March 8, 1983
Games like Atari's Battlezone demonstrated the rising popularity and sophistication of games, as well as their utility in the eyes of the military. While the Army-commissioned version of Battlezone may not have caught on, military integration continued to grow with the rise of increasingly complex games, as well as the mod scene. By the 1990s, there were army recruiters in the arcades and clear engagement with contemporaneous conflict in games, such as Operation Secret Storm.
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Halter ends by bringing the focus back to the cultural complexity of war in games, a complexity that has grown more tangled since the days of chess andkriegsspiel. From mainstream games with military endorsement like Kuma War and Full Spectrum Warrior, to the menagerie of social commentary-meets-pulp works found on Newgrounds, it is clear that video games are at once used to lionize and criticize war. Discourse from accross the ideological, artistic, and financial spectrum is both created and analyzed by the medium.
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Very informative post! Much of the Download Games concepts are are basically linked to history. Not much updated in war games anymore. And I am happy that I got to come across this blog.
ReplyDeleteIndividuals were burning company time on video games as far once again as the early seventies.This was initially seen as an encouraging sign as to the condition of our youth.There are some ridiculously costly toys out there left over from the days prior to the best graphical simulators in the world weren't found in every young person's bedroom.H.G. Wells composed two guides,including complex standards,to rucking up a few covers on the floor and playing toy soldiers.
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