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Some discussion starters:
- Do you see a trajectory in terms of the games' difficulties over the years? If so, how and why have they changed?
- Have you ever considered quitting a game due to its difficulty, but decided instead to fight through it? Was this rewarding?
- To what extent do players and designers share the burden of accessibility?
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- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
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Show notes:
- Run time: 27 min 04 sec
- "Wimp," by Julian "rabbit" Murdoch, via Gamers With Jobs
- "Can Nintendo Take 'Accessibility' too Far?" by Leigh Alexander, via Gamasutra
- Music provided by Brad Sucks