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Some discussion starters:
- How should player generated content be regulated? Should it? By whom?
- Are games with player-created content fated to be dominated by an elite class of creators? Is democratization necessary or ideal?
- Why do players exploit games? Where is the line between optimization and exploitation drawn?
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- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
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Show notes:
- Run time: 26 min 56 sec
- Nels Anderson's post, via Above49.ca: "About that Player-Generated Content..."
- Nate Ralph's post, via Wired: "Handed Keys to Kingdom, Gamers Race to Bottom"
- Music provided by Brad Sucks
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