
Some discussion starters:
- Which games exemplify your favorite forms of motion control and which subject you to your least favorite?
- Are motion controls capable of the kind of complex actions found in button/key-exclusive control schemes, or does motion control necessitate simplicity?
- What will the future of motion control look like? Will motion control become a kind of genre, will it be integrated into traditional games, or is it just a fad?
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Show notes:
- Run time: 30 min 14 sec
- "Cutting the Cord," by Bob Mackey, via 1up.com
- Music provided by Brad Sucks