
Some discussion starters:
- What responsibility do developers and publishers have in terms of connection issues and standardization? Would you pay more for increased stability?
- What role does a game's community play in alleviating or normalizing connection issues?
- Could an asynchronous multiplayer system enjoy the same kind of success that real-time multiplayer does?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 26 min 03 sec
- "Trying to Make a Connection," by Phill Cameron, via Game Set Watch
- "Will We Ever Game Against Mars?" by Chris Dahlen, via Edge
- Music provided by Brad Sucks
No comments:
Post a Comment