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There is, however, a slew of mature kid's books. Children's literature has discussed a wide range of mature themes, with many classic stories full of adult content. These works of fiction ask a great deal of their reader, and respect the experiences of a younger audience. There is a recent game from LucasArts that seems to meld the success of mature children's literature with videogames. So sit a spell, and let me tell you the tale of Lucidity.
Once upon a time, there was a surge of artful videogames.
During this time, the game connoisseur could find a friend in The Path, Blueberry Garden, or Braid. These games were charming, daring, and beautiful, and but a few among many. Most importantly, these games proved that low budget artful games could be economically viable. So LucasArts, an aging but respected developer and publisher, decided to renew their game development efforts by venturing into the world of artful games. And so Lucidity was born.
When playing with Lucidity, she'll have you escort a young girl named Sofi across a treacherous level. Sofi never stops moving, and in order to help her, you have got to lay down an object in her path that will maneuver her to safety. But Lucidity is insidious. She likes to give you these objects - stairs, jump shoes, fans, planks, slingshots and bombs - completely randomly. If Sofi falls to her death, Lucidity will make you start all over.
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Unfortunately, Lucidity does not play well with others. Her artsy appeal hides her erratic behavior and an internal design far too cruel for kids. Lucidity will mock and tease you, making it very hard for you to escort Sofi anywhere but to certain death. She seems so kind at first, but she later insists you react with almost inhuman speed. She also adheres too much to the role set by Tetris and Lemmings, and is not fun to play with when she becomes stubborn and unkind. She forces you to abandon strategy for frantic button mashing and twitch gameplay. Lucidity asks too much of children and too little of adults.
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The End
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