
Some discussion starters:
- What sets your favorite examples of secrets apart from your least favorite examples?
- Are secrets that affect gameplay any more or less ethical than those that do not?
- In light of the Internet, what is the future of secrecy in games?
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Show notes:
- Run time: 31 min 37 sec
- "Design Diversions: 'It’s A Secret To Everyone'," by Andrew Vanden Bossche, via GamaSetWatch
- Music provided by Brad Sucks