
I bring up the suave spy because I have just recently watched the Daniel Craig iterations of James Bond. Admittedly, I am a bit behind the curve on this modernized version - Casino Royale and Quantum of Solace were released in 2006 and 2008 respectively - but my timing is fortuitous. My viewings of the new bond coincide with my playthrough of Uncharted 2: Among Thieves, whose protagonist, Nathan Drake, shares many characteristics with the British agent. It has become increasingly apparent that Bond's persona permeates the world of videogame characters with startling frequency, but never completely.
It might be helpful to isolate some of Bond's characteristics, not all of which are favorable. First, Bond is classy and dapper in appearance. He is always well dressed and seldom found in disarray, even during the most harrowing of stunts. His demeanor matches his attire - Bond is nothing if not a suave gentleman, a man who tips well, comports himself with dignity in every public venue, and is never rude.
Ladies flock to Bond like flies to a bug-zapper; his chauvinism is rewarded with sexual attention. Yet he does not forget himself in the company of women - his job comes first. Bond is emotionally distant. His violent acts are brutally efficient. As Vesper Lynd remarks about Bond in Casino Royale, "there is something cold and ruthless" about him. He is also incredibly knowledgeable, accomplishing most tasks with ease. These last characteristics in particular are common place amongst our catalog of videogame adventurers.

Perhaps the delightful Professor Layton is most akin to our genius foreign agent. The Professor is every bit a gentleman, maintaining a well pressed suit and top hat for all occasions. He is always mindful of ladies and is kind towards strangers. Layton is also a mysterious fellow, surprisingly adept with swords for a puzzling Professor or Archaeology. However, Layton is no ladies-man, nor is he a trained killer with the emotions of an ice sculpture. Like Bond, Layton strives for good, but he does not commit evil to attain it.

We can go to The Witcher's Geralt for his cavalier approach to women, but even he will be found wanting. Master Chief, the Prince of Persia, Mattias Nillson, Solid Snake, Squall, Sam Fisher, and even Faith are all Bond-like in some way, without encapsulating all of his characteristics. There are, of course, plenty of actual James Bond games -Activision currently holds the rights. GoldenEye 007 is the most well known title, but even this N64 game doesn't master the Bond persona.

Whether Bond indirectly inspires game creators, or they happen to pick these characteristics freel,y does not really matter. Regardless, if we were to collect all our adventuring protagonists and mix them into one being, James Bond just might pop out. A fact remains true for countless games: There is never any doubt we are playing a hero, an individual incapable of loss, who faces inhuman risks, whom we are encouraged to admire, even envy, and is willing to do almost anything to achieve his goal.
On an individual basis, this is not necessarily a bad thing. It is when I look at a wider picture that I become nervous. Maybe it is because the movies are fresh in my mind, but I am seeing Bond everywhere in games. His cavalier approach to wanton slaughter, his emotionless attitude, his ravenous pursuit of a goal. These, among his other traits, are common place amongst game heroes. Unfortunately, I may be growing tired of this particular brand of heroics.