
Space Invaders Infinity Gene
Developed in Japan by Taito, a subsidiary of Square Enix, Space Invaders Infinity Gene is a scrolling shooter with a very retro appeal. Taito, designers of the first Space Invaders, shows genuine love and enthusiasm for the game's basics, starting the player in the scenario of the original Invaders: a simple ship versus a wave of aliens. From there the game evolves, with each stage earning the player points to unlock new maps, weapons, music and game modes.

Flight Control
Flight Control is a testament to how enjoyable simple games can be. Filling the role of an air traffic controller, players draw a path to escort various sized aircraft to their appropriate landing strips. There are four types of vehicles with different speeds, jumbo jets being the fastest and helicopters being the slowest. What starts off easy, quickly becomes a frantic and futile exercise in multitasking. Planes will keep coming, filling up the screen, until a mid-air collision ends the game.

Spider: The Secret of Bryce Manor
Developed over eight months by the small and newly formed Tiger Style Studio, Spider: The Secret of Bryce Manor is about an insect eating arachnid. It is also about a family torn apart by love, jealousy, shame, deceit and suicide. Players control a web slinging spider, trapping and eating various insects, employing different strategies given the species and landscape. The more interesting story, however, is told in the background. Hidden notes, portraits, tombstones and mementos reveal an engaging and woeful tale about the Bryce family. Amazingly, Spider weaves its story more fluidly and organically than many top-tier console games.
Poor Judgement
Yet that might be just the problem. These games slip my mind because I see them as early designs of non-existent games. I judge iPhone games on an unfair scale, asking them to deliver an altogether different experience. Infinity Gene is great, but when my finger gets in the way or I think about the visuals, I am reminded of the iPhone's limitations. Flight Control is incredibly enjoyable, but my interest in short gameplay segments, no matter how engaging, is not enough to warrant my undivided attention.
These three games are just a few of my favorites. Rolando 2, Lux, Civilization Revolution and HiHowAreYou all caught my attention this year, but only as supplemental games. While supplemental gaming is still valuable, I may be disregarding these games too quickly. Perhaps the sheer number of games causes me to avert my attention, or maybe the low price ranges misrepresent their worth. In actuality, my favorite iPhone games of 2009 showcase elements of game design that triple-A console titles should emulate. While they may never offer me the operatic story line or intense multiplayer I crave on the console or PC, these few handheld games have earned their place amongst champions. If you have an iPhone, you should give them a try and let me know what games you enjoy that I may have overlooked.