
Warning: These posts include minor spoilers for the lore of
Our understanding of identity and belonging is constantly shifting. As it stands now, personal identity is wrapped up with our nationalities and cultures. We give credence to borders and stress non-existent divides, even in an increasingly globalized international environment. How we relate to each other as individuals, groups, and governmental bodies maps the future of our political landscape. The threat of war and violence, and the hope of peace and mutual cooperation, is dependent on how we manage conflict during times of strife. These truths will extend into space along with human advancement.
Our cultural artifacts are teeming with realized perceptions. Elements of reality weave their way into our fictions, colored with personal views on every subject. Videogames are no exception. Along with lore, those game designers tasked with world building fill their games with political dynamics. They draw on compelling narratives we see today while simultaneously planting their own cultural perceptions on politics, intentionally or otherwise. Bioware's
Migration and Nationality
The quarian species, in my opinion, is the most interesting galactic race in the

The way we understand nationality is defined by a political system framework based on independent nation-states. According to international law, every person in the world has a right to leave their country for another. However, receiving states (aka countries) have no legal obligation to accept these individuals as citizens. Which means individuals, and even whole groups of people, can be stateless.

A Shared Experience
There are several examples of well known stateless-nations, perhaps the most prominent being the nation of Palestine. While there is a political body of the State of Palestine which claims political autonomy over a geographic region, they are given only limited international recognition and do not control a large portion of the area they claim. Other prominent examples of stateless-nations include the Jewish people before the creation of Israel, the Kurdish ethnic group, and the Romani people, known more commonly by their derogatory moniker of Gypsy.

Diaspora groups often struggle with stereotypes and xenophobia, which are created by circumstance. In ME2, a quarian woman on the Citadel is falsely accused of theft. It quickly becomes clear quarians are generally distrusted by other races. Their nomadic lifestyle and limited resources necessitates extensive mining, the dropping off of criminals, and temporary employment.
Thus, popular beliefs about quarians stealing jobs, breaking the law, or stealing resources develop. These problems are then attributed to the quarians at large, not their unfortunate circumstances. Instead of mutual cooperation, stereotypes and hatreds form. The Romani, often associated with a nomadic life style, have suffered similar hatreds for over 500 years. They were among the groups of people with whom the Nazis attempted genocide during World War II.

Massively Effective?
On many occasions, saying a group of people compose a stateless-nation assumes these individuals have a right to self-determination within a territory. It becomes very problematic to say every seemingly homogeneous group deserve a land of their own. For one, cultural homogeneity does not exist, especially within borders. Even within culture, minorities exist and must be accounted for within their political system. Therefore, we must be able to make the claim that groups can maintain a healthy culture free of injustice even when they are citizens of a larger country. What, then, for the quarians?

Regardless of future events in the ME universe, the story of the quarian diaspora is compelling. It represents real world political dilemmas and actually suggests players immerse themselves within moral difficulties - no other game world is so audacious. I do not mean to make light of real world injustices by drawing parallels with a fictional videogame species. On the contrary, science-fiction has long been a venue for writers to explore political and cultural dynamics freely. The interactivity of games enriches such a unique environment. What better place than amongst the stars, in our own vessel, to prod at our own political realities on a galactic scale?
Thanks for reading and come back next week for the continuation of this series: Salarian Dilemmas.
This is a very good overview of the parallels between the reality and a fictional universe and Mass Effect with its well described political layer is an attractive target for such an attempt.
ReplyDeleteCannot wait for the follow-ups.
I'm rarely interested in any kind of video game lore, but this was one area where Mass Effect 2 resonated with me over its predecessor, despite the Quarians' situation being the same in both games. I think the real-world parallels are far more explicit here, and I agree with your last paragraph that this was a bold choice for BioWare, given how easy the situation can be connected to Israel and Palestine.
ReplyDeleteI'd say that I find the Quarians the second-most interesting race in Mass Effect, after the Asari, as I'm fascinated by how they're increasingly being portrayed as a race of weird, manipulative sex predators.
I also wanted to thank you for writing posts like this -- I really like that there's someone writing about video games from an international relations perspective.
I actually found the Quarians to be one of, if not the most, interesting races in Mass Effect. I was actually a little disappointed that Tali wasn't developed more, but that might just have been because of how I played.
ReplyDeleteI haven't had a play ME2 yet, but I'm glad it sounds like they get more screen time.
@ Michael
ReplyDeleteThanks for the visit!
@ Duncan
I agree, ME2 handled the lore much better, partly because it was consistently tied to and revealed by the loyalty quests.
The Asari are fascinating, although I have not planned to give them a post just for themselves. In addition to the sex-predator bit, they also combine with it the noble and upper class attitude.
I didn't mention it here, but Ilium, the Asari homeworld, does not permit the Migrant Fleet into their system in an effort to keep their city uncorrupted by the less class. Include their reproduction methods and you have a strangely homogeneous political and cultural body.
Thanks for reading it. I'm glad someone else finds it interesting.
@ Nels
The quarians get much more screen time in the second game, as does Tali, which made me very happy. I'd still like to see more Turian politics, however.
Fabulous analysis and parallels, this was a very enjoyable read.
ReplyDeleteTotally agree with the final paragraph here. Science fiction is so appealing for me because it offers a way to explore not only humanity's political situation, but also a wealth of philosophical problems and possibilities. and the issues it examines are nearly always shaped by the period in which it is written.
ReplyDeleteIt's telling that the Mass Effect series dwells on contemporary issues of the difficulties of accomodation diverse group interests within a formal political structure, and the inertia about dealing with urgent problems (The Reapers = climate change?) where there is little political will to confront them.
Totally agree with the final paragraph here. Science fiction is so appealing for me because it offers a way to explore not only humanity's political situation, but also a wealth of philosophical problems and possibilities. and the issues it examines are nearly always shaped by the period in which it is written.
ReplyDeleteIt's telling that the Mass Effect series dwells on contemporary issues of the difficulties of accomodation diverse group interests within a formal political structure, and the inertia about dealing with urgent problems (The Reapers = climate change?) where there is little political will to confront them.
I just found this blog today. Like what I have read so far, and will certainly be visiting often! Great work!
ReplyDelete@ Michelle
ReplyDeleteThanks for giving it a read!
@ Chris
The reapers as climate change. Brilliant.
@ Beers
Great to have you!