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In the world of online gaming, where we rely on strangers to cover our backs, heal us up, support our attacks, and not steal our loot, trust can be a rare commodity. When a few anonymous individuals can foment hostility amongst compatriots, it can be difficult to have faith in others. Yet success in many multiplayer games hinges on mutual feelings of trust between allies. To build reciprocal confidence is to build a great gaming experience - trust me.
Trust in multiplayer online games comes in many forms, some of which I want to exclude from this discussion. For example, players often engage with others trusting they will not use "game breaking" exploits. That subject I address more directly with an older piece on the Prisoner's Dilemma. I'll also ignore personal self-confidence, which itself is an interesting sensation games frequently attempt to evoke. There is also the issue of trusting game design - believing the developers are not out to get you with a fundamentally flawed and unfair game, something transparency can ammend. Specifically, I want to to discuss trust between partners, or at least potential partners.
Last week, Scott suggested "three hypothetical scenarios that would explore the darker side of human interaction" in Left 4 Dead. These alternate modes of zombie survival would create distrust amongst team members, exploiting the need for cooperation versus secondary threats. Although the post-apocalyptic franchise asks far less of its players, the game still creates mutual dependence and a feeling of trust between players.
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The importance here is that trust is somewhat quantifiable. As in real life, we build credit with others over long periods of time, time we do not have when playing random competitive games with strangers. During the hectic frenzy of gaming, trust is built through trial by fire. Having a measurable and easily understandable moment of team-building, one which proves the capability and generosity of your compatriots, is invaluable to evoking a sense of trust.
In team-based competitive games, it can become troublesome when players have little faith in the abilities of others. In a game like League of Legends, players frequently blame their own team mates for the group's failure. One death early in a match, and an ally might not trust you to carry your own weight. These dynamics change how games are played. Distrust in LoL can foster redundancy (players start usurping each others roles) and poor decision making (plunging fatalistically into battle).
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Where treachery is a potentially fruitful option however, building trust can be even harder. Neptune's Pride, a browser-based sci-take mix of Risk and Diplomacy, relies on trust and intrigue. Everyone playing should expect to have alliances broken. Therefore, building trust between players is a delicate matter. In this game, as in real life, communication is important, but not exclusively so. Words must match action, even if this means telling someone you will invade their territory. If a time comes where the aggressor pleas for help, a record of honesty is necessary to rebuild trust between players. While Neptune's Pride does not force honesty, it does provide an easy venue for communication (a trust building requirement) and numerous easy-to-understand measurements of trust (from trading technology to knowing monitoring player progress).
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Therefore we must put our gaming relationships to the test. The more frequent and transparent the trial is the better. Even frequent low-risk trials will improve how quickly we coalesce into a functioning team (Yea, even those office team-building exercises could work). The more quantifiable measurements of trust and information about player behavior, the better we can assess ourselves in relation to our gaming cohorts.