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Team Sports
All the games I consistently return to are team-based. The best of these provide enough emergent moments to create memorable scenarios I can share with friends - something akin to a tabletop RPG scenario. While I do occasionally play Modern Warfare 2 again, it does not emphasize team cooperation enough. In fact, most games seem to be won by a couple amazingly skilled individuals acting like Rambo.
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New Value
Something LoL has over many competitors? It is completely free to play. Of course the games I already own are, in a sense, free. But LoL is designed and distributed in such a way as to consistently add value free of charge. Since the game's release last October, Riot Games has released eleven new champions - almost two per month. Malzahar was released a little over a week ago and already Olaf, The Berserker has been announced. Each new playable characters creates the prospect of game changing combinations between champions, creating a consistently dynamic battlefield.
Although new players cannot access the entire game immediately, Riot implements a rotating champion roster of free-to-play characters. Each week, a medley of ten champions are available to everyone. Overtime, players can experiment with all the characters LoL has to offer. Meanwhile, players earn "Influence Points" to purchase the avatars they've enjoyed using the most. I find myself eager to return to LoL to see what new experiences they concoct on a weekly basis.
Level With me
League of Legends rewards repeat visits with a multifaceted leveling system. As discussed above, players can increase the size of their personal character roster over time - allowing them to "level up" in a way. There is also a persistent "Summoner" profile for each player with a rune and mastery system. Masteries are the more traditional leveling element, similar to World of Warcraft's Talent Points. They allow players to specialize themselves by spending points in three skills trees: Offense, Defense, and Utility. Players also have two separate pages in which they can slot runes to further specialize and enhance their play style. Runes can be purchased with Influence Points, once again rewarding continued play with gradual and measurable progression.
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Player behavior has not changed all that much since my first impressions of the game. Although I try to do my part, wishing players a friendly good luck before the match. Regardless, LoL has a continual appeal. I can jump into a game quickly, play a relatively short match, and know it is designed to encourage dedicated team-play and disincentivize "rage quits." I have gotten enough enjoyable time from LoL that I even purchased myself a character skin. I know, it sounds lame, but I had no qualms about the purchase. Those sea nymphs at Riot games deserve plenty for their success.
Good to see you are coming back to LoL since your last article on it. I was also considering to make a come back in this game this summer, and your post convinced me to do so!
ReplyDeleteYour post made me give it a shot. I am really really enjoying myself, and i cant wait to unlock the champion i have my eyes on. If your looking to add a player, look me up. Summoner is Kentatsu Kazama
ReplyDeleteSee you on the other side.
@ Simon & Mario
ReplyDeleteGreat! I certainly think the game is worthy of attention. You can find me playing probably too regularly as Arkania.
How does this game compare to WoW?
ReplyDeleteI tried to enjoy WoW but it ended up being a grindfest 90% of the time. Plus, I saw the endgame and realized I didn't want to invest that kind of time in something so... well, lame.