The 25th annual Game Developer's Conference has come and gone. In its wake, besides a pile of business cards, beer bottle caps, and shattered dreams, is a burning desire to make the games industry a better place. A cornucopia of panels and sessions were devoted to this very task, the vast majority of which Scott and I completely ignore in this podcast. However, we do manage to pluck out a few gems. Join us this week while we discuss the state of social and mobile gaming, Iwata's defensive positioning, Notch's funny hat, and inception-style worlds within worlds. You can find referenced material in the show notes below. As always, we encourage you to leave your thoughts in the comments section for all to admire.
Discussion Starters:
- What are your thoughts on the Social Gaming debate? Should we be as nervous as we are?
- Are the effects of the iPhone on mobile gaming permanent? Detrimental?
- What are some amazing experimental game concepts you find intriguing?
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Show notes:
- Run time: 33 min 54 sec
- "GDC 2011: No Freakin’ Respect! Social Game Developers Rant Back," by Brenda Brathwaite via Applied Game Design.- Increpare Games (Featuring Opera Omnia)
- Maquette (The recursion experiment by Hanford Lamoore)
- Music provided by Brad Sucks
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