This week, Jorge and I are pleased to welcome Krystian Majewski back to the show! Krystian is designer of Trauma, an independent game that blends puzzle solving, exploration, and interactive storytelling.
We discuss the Trauma's development process and ask Krystian about his approach to game design. We also find time to talk about everything from urban exploration to Lego robots, and we find out whether Krystian ended up with "Katherine" or "Catherine."
Unsurprisingly, we had a great time talking with Krystian and we hope you enjoy the conversation as well. Be sure to check out the links in the show notes if you're interested in Trauma, as well as Krystian's many other projects. Thanks again to Krystian, and to you all for listening!
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Show notes:
- Run time: 1 hr 04 min 17 sec
- The Official Website of Trauma
- Krystian's writing on Game Design Scrapbook and Game Design Reviews
- The Monster Hunter Podcast on Social Dissonance
- Krystian's Design Portfolio Website
- Music provided by Brad Sucks
I've been interested in Trauma since I saw it mentioned months ago. I do wonder, though... it's marketed to a "mature and literate" audience... is that the ESRB definition of "mature" or the real definition?
ReplyDeleteHey Tesh,
ReplyDeleteIt's definitely the "Thoughtful meditations on complicated issues" type of mature and not the "ZOMG! BLOOD AND BOOBS!" type of mature. ;-)
I recommend it!
Excellent, thanks! I conveniently just picked it up in the Humble Bundle, so I'm looking forward to playing it. Once I make the time. ;)
ReplyDelete