Tuesday, May 28, 2013

Blaming Luck

So I just finished playing some Hotline Miami, the top-down action game that seemed to take the internet by storm late last year. I picked it up in the latest Humble Bundle, in addition to a few other games I never got around to playing on release. After jumping into the terribly violent maelstrom that is Hotline, even after this short amount of time, two things are abundantly clear.

First, this game is not for me. That's OK. I might play a couple more hours of it, but this cycle of violent failure after violent failure just does not excite me as it has thousands of others. Of course I take the blame for this entirely. The game simply clashes with my own play styles and preferences

Secondly, when I do succeed, I find myself attributing luck more than any sort of skill. See, Hotline is fast, very fast. A little tip at the screen in fact encouraged me to go quickly and a point calculator at the end of every match restates the value of a mad horrendous dash through the level. Yet this high-speed careening into mayhem does not lend itself to calm analysis and strategic execution. The pace of the game creates a strong sense of randomness.

Hotline Miami screen via Steam
Take this example. Coming down a staircase, pipe in hand, one armed guard sits around the corner. I quickly sprint toward him, lay him out with a pipe to the head, and then get mowed down by another guard I had missed nearby. With an instant reset, I'm back at the staircase and try again. This time, success. No guard takes me out from afar. I lucked out.

Of course the difference between the two runs is the hair's breadth distance that kept me out of line-of-sight from the second armed guard. Still, since the game values speed, and the controls themselves send me zipping around the level, I have no time to measure my way through the level. Instead, I slam up against that wall just to reload and before I know, I'm done. I have killed everything in the room.

I should feel good about my victory, like I overcame the challenge. Instead I just feel lucky.

Yes, I imagine as the game continues the difficulty will ramp up and any illusion of luck will fly out the window as every mistake is severely punished. Still, for my first foray into the game, the sense of randomness undermines my enjoyment. As far as my personal tastes go, the bigger role chance plays in a game, the less likely I am to enjoy it.

I know in this case, luck is, for the most part, an illusion built on finicky controls and high-speed gameplay, but I still can't shake the feeling that my victories are not my own.