Wednesday, August 26, 2020

EXP Podcast #587: Ghost of Tsushima Debrief

The mask is actually for my allergies.

This week on the podcast, we finish what we started and give our full review of Ghost of Tsushima from Sucker Punch. There is a lot to discuss in this pollen-packed open-world game, some of it new and exciting and some of it aggressively familiar. But it this particular stack of bamboo worth slicing into? Give this episode a listen and find out!


- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.



 Show Notes:



Wednesday, August 19, 2020

EXP Podcast #586: George Orwell's Six Rules for Video Games

Artist's rendition of the console wars.
You know what's hard?  Writing something about George Orwell.  There's so much pressure to do justice to the talent you're describing.  He'd probably advise getting straight to the point, so here it is: this week, we review Orwell's famous style rules put forth in his essay, "Politics and the English Language," and try to apply them to video games.  I'm pretty happy with the results, so feel free to scroll down if you want a recap of where we landed.

 

Orwell's rules for writing:

  1. Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.
  2. Never use a long word where a short one will do.
  3. If it is possible to cut a word out, always cut it out.
  4. Never use the passive where you can use the active.
  5. Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.
  6. Break any of these rules sooner than say anything outright barbarous.

 

Orwell's rules for games (as written by Jorge and Scott):

  1. Do not use a secondary system, mechanic, or sequence simply because players will recognize it.
  2. Never make a long game when a short game will do.
  3. If it is possible to cut an interaction, cut it.
  4. Never take control from the player when you can give control to the player.
  5. When faced with a narrative, design, or linguistic decision, prioritize accessibility.
  6. Break any of these rules in the pursuit of elegance.



- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.



 Show Notes:


- Runtime: 40 min 54 sec
- Music by Brad Sucks

Wednesday, August 12, 2020

EXP Podcast #585: Sports in a Pandemic World

"Worst season ever"
This week on the EXP Podcast, we discuss the sometimes bizarre, sometimes optimistic, and very frequently disheartening realities of COVID-19 and how the pandemic impacts sports - both electronic and traditional.

What do you think the future of e/tSports looks like? Let us know by sending us an email!

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.



 Show Notes:


- Runtime: 42 min 23 sec
- "A Day Inside MLB's COVID Protocols," via ESPN
- Music by Brad Sucks

Wednesday, August 5, 2020

EXP Podcast #584: Live by the Sword, Play by the Sword

Now this guy knows his way around a sword.
A bright flash explodes in your eyes and the purified metal sings its deadly song as it tastes freedom.  Something moves past you with uncanny speed and the wind seems to be chasing it, hoping to keep up.  You look down and realize it's too late: this podcast has cut its way into your phone as if it were some sort of legendary blade forged from a comet.  This week: we come dangerously close to becoming "sword people."

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.



 Show Notes:

- Runtime: 41 min 09 sec
- Music by Brad Sucks