Theoretically, sequels exist because we want something familiar. But what exactly are we seeking when we play games that are part of established franchises? Is it the next chapter of an ongoing story, a new adventure for a familiar character, or something more mechanical? This week, we use L. Rhodes' article as inspiration to explore these questions and attempt to suss out the difference between an uninspired rehash and an exciting follow-up. If you have thoughts on this latest installment of our ongoing series of podcasts, feel free to jump in with your comments.
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Show notes:
- Runtime: 31 min 18 sec
- "
Opinion: Why sequels are sometimes good for gamers — and how they can be better," by L. Rhodes via Polygon
- Music by:
Brad Sucks
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