Artist's rendition of the console wars. |
Orwell's rules for writing:
- Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.
- Never use a long word where a short one will do.
- If it is possible to cut a word out, always cut it out.
- Never use the passive where you can use the active.
- Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.
- Break any of these rules sooner than say anything outright barbarous.
Orwell's rules for games (as written by Jorge and Scott):
- Do not use a secondary system, mechanic, or sequence simply because players will recognize it.
- Never make a long game when a short game will do.
- If it is possible to cut an interaction, cut it.
- Never take control from the player when you can give control to the player.
- When faced with a narrative, design, or linguistic decision, prioritize accessibility.
- Break any of these rules in the pursuit of elegance.
- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.
Show Notes:
- Music by Brad Sucks
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